It is recommended to select an asteroid and use F1 to get a view from the asteroid before zooming out with and using the numpad to sweep the sector. As it spawns with the "Hidden" flag, it will not show up on radar or in the field of Advanced Satellites. When entering a randomly generated sector there is an 8% chance to spawn an Aran (M1) with 100-300 Energy Cells and between 3-30% hull at a range of between 2*minimal and 3*maximum sector spawn distance ((0-6)-(150-180)km from the centre). There is also a 15% chance that a Xenon Station will also spawn along with 0-20 (2*the bonus spawn number) Xenon M3-M5 ships.Īll enemies are spawned within the sector minimum and maximum spawn distance The Aran The frequencies of each class of ship spawned is determined by the Opponent Balancing System which is dependent on Fight Rank. There are 3-7 ships spawned and a 90% chance an extra 0-10 Xenon ships will spawn. When entering a randomly generated sector there is a 3% chance of Xenon being present. All objects are created within the sector minimum and maximum spawn distanceĪs asteroids in a randomly generated sector are removed when the player leaves do not use mines and rely on mining ships instead. Asteroids are created 33% of the time and fields of debris rocks 66% of the time with each mineral spawn having a 30% chance of having a Spacefly swarm also spawn. If the random number is >25, it is divided by 5 and rounded down to determine the number of spawns for each type of mineral. There is then a random number used for each mineral being present. Sectors have a 95% chance to have minerals. Objects spawned in the randomly generated sector spawn at random points in a sphere measured from the centre of the sector with a radius that has a randomly determined range from a 0-3km minimum to a 50-60km maximum.
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Randomly generated sectors have a diameter (measured by the number of squares on the sector map grid at normal zoom) ranging between 30km and 120km Randomly Generated Sector Statistics Size This means it is advisable to also have a Duplex Scanner or a spare on a ship in the hangar. When using the Unfocussed Jumpdrive there is a 3% chance of destroying the equipped Transporter Device, Triplex Scanner and Freight Scanner. Number of Jumps to Known Space Using the Unfocused Jumpdrive =.